Stellar Interface

Pour tout ce qui est fan arts, homebrew, shooters codés à la main, rip de sprites, doujins et toute autre productions artistiques ou logicielles faites maison.
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DVDPT
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Inscription : 26 avr. 2016, 10:57

26 avr. 2016, 11:31

Salut! Je voulais vous montrer mon premier jeu Stellar Interface. Commentaires et suggestions sont les bienvenus.



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Inscription : 22 janv. 2013, 15:21

27 avr. 2016, 19:34

Très sympa ! J'aime bien le style mais les tirs me paraissent un peu "mous". Sinon ça a l'air très bien... bon courage ^^
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Cormano
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27 avr. 2016, 19:50

Hey there guys! I like the idea of a rogue shmup. I take it you are familiar with Steredenn?

That said, there are two things that bother me in your video:
-Bullets look like Pac Man pellets. Old-school computer vibe or not, they don't look fun to dodge. I guess you're not going for a "dodge 'em all" type of shmup but that still strikes me as a turn-off. Oh, and as a corollary to that: lots of enemies firing in a straight line is NOT fun.
-Where are the explosions? There is a serious lack of explosions in there.
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rag
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27 avr. 2016, 19:51

Un mode tate prévu ? Parce que j'ai vraiment l'impression de voir un shmup vertical tourné en horizontal perso ^^
DVDPT
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Inscription : 26 avr. 2016, 10:57

29 avr. 2016, 15:16

Cormano a écrit :Hey there guys! I like the idea of a rogue shmup. I take it you are familiar with Steredenn?

That said, there are two things that bother me in your video:
-Bullets look like Pac Man pellets. Old-school computer vibe or not, they don't look fun to dodge. I guess you're not going for a "dodge 'em all" type of shmup but that still strikes me as a turn-off. Oh, and as a corollary to that: lots of enemies firing in a straight line is NOT fun.
-Where are the explosions? There is a serious lack of explosions in there.
Thanks for the feedback!
There are explosion don't you worry ;). About the enemies that is a good point, and we will definitely take a look on that! Thanks a lot.
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