Oui et nonFu a écrit :Ils sont en partie allés à Cave non ?tengai a écrit : C'est marrant que tu palres de ça....on pourrait aussi parler des anciens de Toaplan....genre que sont-ils devenus?
Pour résumer ils sont partis chez Cave, Raizing/Eighting, Takumi et Gazelle. Puis des anciens de Gazelle et Raizing ont travaillé pour Cave.
Dans les détails :
Masahiro Yuge et d'autres anciens de chez Toaplan ont terminé Kyukyoku Tiger II chez Takumi (avec l'aide des employés propres à Takumi). Masahiro Yuge a aidé sur Giga Wing avant de quitter Takumi. Il a participé à Dimahoo et (co-?)designé Kuru Kuru Kururin (tous les deux pour Eighting).
Tatsuya Uemura, Junya Inoue, et d'autres anciens de chez Toaplan ont créé Gazelle qui a fait Air Gallet et un autre jeux. Plus tard Uemura a aidé sur Dimahoo.
Kenichi Takano, Tsuneki Ikeda, Naoki Ogiwara, et d'autres anciens de chez Toaplan ont créé Cave et développé Donpachi avec quelques personnes n'ayant rien à voir avec Toaplan. Après l'échec de Gazelle, Junya Inoue est embauché chez Cave; Toshiaki Tomizawa et Satoshi Kouyama également.
Lee Ohta et Saori Hiratsuka se sont associés avec Taito pour Gekirindan. Ohta a disparu de la circulation juste après, mais Hiratsuka a été un artiste pour un des Puzzle Bobble (puis a lui aussi disparu du monde du jeu video)..
Sources : Neo Arcadia et forum shmups
incognoscente sur le forum shmups a écrit :This is from memory, so there may be errors if you compare to a proper article
Toaplan formed largely from the ashes of Orca and Crux in 1984/'85. Most of their early games were published through Taito or other companies with Toaplan putting their own label on games around the time of Hellfire in '89.
Internally, Toaplan had a few different development teams to work on various projects. Most of the shooting games were programmed by Tatsuya Uemura or Masahiro Yuge. The two worked together for at least Flying Shark and Twin Cobra, but in 1988 the two helmed seperate projects--Tatsujin for Yuge and Hellfire for Uemura. To my knowledge, the two never worked directly with each other again while at Toaplan. In later years they would both assist Eighting with Dimahoo.
Daisenpu, Batsugun, and Grindstormer/V-V are among the few shmups not programmed by Yuge or Uemura. Batsugun and Grindstormer were programmed in part by current Cave programmer Tsuneki Ikeda. Lee Ohta programmed Daisenpu and I have no idea if he had help.
The main musicians for Toaplan were Tatsuya Uemura and Masahiro Yuge (renaissance men), Toshiaki Tomizawa, and Lee Ohta. Masahiro Yuge was classically trained on the piano, Uemura was informally trained on guitar and has/had his own band. I can't remember what Tomizawa's training was and know almost nothing about Lee Ohta
Graphics of the earlier Toaplan games were created by Koetsu Iwabuchi, Naoki Ogiwara, and Kenichi Takano. Yuko Tataka and Sanae Nito may have been original graphics staff, otherwise they were added sometime around Tatsujin. Junya "Joker Jun" Inoue is often associated with Toaplan because of his work on Batsugun, but he wasn't hired until Dogyuun! in 1992. "Joker" in a series of references refers to Mr. Inoue being Toaplan's 53rd employee.
While some companies hire a few people here and there over time, my understanding is that Toaplan would hire nearly a new team (programmers, artists, musicians) in one go. This new team would then be tasked with creating a prototype for a new game which would later be evaluated. This is how Zero Wing and Dogyuun! were both started. With Zero Wing, Yuge's Tatsujin team and Uemura's Hellfire team finished their projects and so started to meddle with Zero Wing. This is why the soundtrack to the game features Toshiaki Tomizawa (new musician), Yuge, and Uemura.
As Toaplan was eventually such a large company, it had an internal newsletter and some workers would often check in on the other games in the works. There were company-wide meetings (I do not know with what frequency) in which game design ideas or balance suggestions would be brought up. These were often manic, high-energy affairs which could devolve into a pie in the face/food thrown at someone giving a bad idea or shouting matches over if a game is fair enough or if it would be too easy and lose money. Music for games was often picked in a similar manner. Musicians would shop several songs around and the company would then say which ones they wanted in, which ones they hated, etc.
It is sometimes considered that the success of Capcom's Street Fighter series and the fighting game explosion killed Toaplan, but I think that was only one part of the picture. Toaplan, particularly Yuge's shooting game branch, was making notoriously difficult shooters that were turning off many players from the games. Some of the balance / hit box sensibilities being shouted about kept the feeling of the games in the '80s.
To increase profits, some members of Toaplan programmed ports of their games to the Sega MegaDrive, while other games were licensed to other companies for porting. Soundtrack releases came for every game instead of just some of them.
In the end, Toaplan faced bankruptcy and closed its doors sometime in late 1993 or very early 1994.
Post-Toaplan, Masahiro Yuge and some other ex-Toa staff with a few new guys finish Kyukyoku Tiger II and release it through Taito under the new company Takumi. Masahiro Yuge would later assist on Giga Wing before leaving Takumi. He contributed to Dimahoo with Eighting and more recently (co-?)designed Kuru Kuru Kururin, also for Eighting.
Tatsuya Uemura, Junya Inoue, and a few other ex-Toaplanners form Gazelle and release Air Gallet and one other game before painfully ending. Uemura later assists on Dimahoo.
Kenichi Takano, Tsuneki Ikeda, Naoki Ogiwara, and a few other Toaplan guys set up Cave and create Donpachi with some new staff. After the collapse of Gazelle, Junya Inoue is hired by Cave. Toshiaki Tomizawa and Satoshi Kouyama also join Cave.
Lee Ohta and Saori Hiratsuka teamed up with Taito to bring us Gekirindan. Ohta disappeared afterward, but Hiratsuka was an artist for one of the Puzzle Bobble games (and then disappeared afterward).