Posté à l'origine par Androïde
Hmm... There seems to be a lot of references to many games: the carrier is inspired from the Vic Viper, colours and shapes make think about Tron, Tempest mixed with RayStorm and there's a ship that looks like Arkanoid big ship.
The game is developed by a french team (website here ), Game side, and they're from Lyon if I'm correct.
Posté à l'origine par CormanoPosté à l'origine par Androïde
Hmm... There seems to be a lot of references to many games: the carrier is inspired from the Vic Viper, colours and shapes make think about Tron, Tempest mixed with RayStorm and there's a ship that looks like Arkanoid big ship.
The game is developed by a french team (website here ), Game side, and they're from Lyon if I'm correct.
I think you missed the most obvious reference: Silpheed. The big motherships are textbook examples (not to say ripoffs) of silpheedesque design, with just a variation in the colour palette.
And that life bar (?) looks pretty much Thunder Forcey to me.
Posté à l'origine par Lama Himself
About Silpheed, this is not an inspiration nor a rip-off. In fact the prototype was a kind of collaboration between us and game arts. There is nothing official with game arts so the project code name is always HILL Project but if a publisher is kind enough to sign with us and to buy right, a silpheed sequel is maybe possible in the spectrum of the reality.
I cross my fingers
Posté à l'origine par yace
Silpheed was the MegaCD's best game.
It was the only game I liked to play on this MegaCD....
Posté à l'origine par yace
Silpheed was the MegaCD's best game.
It was the only game I liked to play on this MegaCD....
Posté à l'origine par yace
OK, that's right.
All other games likes Road Avenger FX and Night trap are forgettable...
Posté à l'origine par Lama Himself
The view switching system is a little difficult too explain. You can switch from a view a la Silpheed to a sidescrolling view at any time. There will be different group of enemies that will follow or not the gameplay plan (which depend of the view), they are identify by colors. Some enemies will be always in the same plane that the player (they follow the gameplay plane when the player switch the view), some will be always on the sidescrolling plane and other on the perspactive plane. The last group (the most difficult) don't follow any plane, so then player must have a good precision and timing to shoot them when they cross the gameplay plane.
If you don't understand the system, it's normal, it's better to see it in video
druuna a écrit:I hope sony understand that there're still a lot of people interested in 2D games....and I hope a lot of games on the PSP will be 2D.....Vampire Chronicle is a very good start
The vagrant a écrit:Posté à l'origine par Lama Himself
(for example, SCEA forbid the 2D game, huge barrier unfortunatly).
ps2 is the system that gets the most 2d games, i dont understand what you're saying.
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