Présentation du jeu par son développeur Sunny Tam :
Presskit- Website- YouTube Trailer - Steam
What's it about
Inspired by classics like Ikaruga, Dodonpachi and Touhou, Danmaku Unlimited 3 is a lovingly crafted medley of the best aspects of Japanese bullet hell games, all in a polished, accessible package perfectly suited as a gateway into the world of Bullet Hell.
An old school shoot'em up? Why is it worth my time?
Bullet Hell style mechanics is having a kind of renaissance with games like Enter the Gungeon, Furi, and Undertale. However if players want to explore more into the world of Bullet Hell a lot of traditional titles can feel esoteric in its mechanics or just plain too difficult to get into as a newcomer.
Danmaku Unlimited 3 is designed to be intuitive and accessible to players unfamiliar with the genre, all the while without losing any of the intensity and flashiness that makes the genre so exciting to play.
Okay, so how does the game do that?
It boils down to the three core principles:
Shoot all the things and feel like a total boss doing it.
Don't get hit by all the bullets that the things shoot and feel like a total boss doing it.
Get as close to as many bullets as possible without getting hit...and feel like a total boss doing it.
(gif sources: Aliens, The Matrix, Knowing)
Hang on, that third part sounds really tough! (We can't all be NicCage after all)
The game accomplishes this in several ways:
CORE A staple feature in Bullet Hells, only the very center of the player's craft, the core, is vulnerable to enemy fire.
GRAZING Get the core close to bullets to just barely "graze" it will power up the player's craft. Once fully charged it can unleash a powerful rampage that makes the player feel like a total boss.
SPIRIT/GRAZE SYSTEM Unique to Danmaku Unlimited 3, shooting down enemies turns their shots into harmless ghost bullets that the player can safely touch while also powering up the plane.
All of this allows the game to be at a level of challenge that is manageable for a wide range of players without reducing the game into a bullet free turkey shoot.
I'm good at bullet hell shooters, won't I just breeze though the game then?
The game has a second game mode called Graze Mode which features a differently tuned system (with conditions to trigger the ghost bullets) that offers a higher level of challenge similar to traditional Bullet Hell. For reference, Graze Mode will be more difficult than the last entry in the series on its highest difficulty.
How is the music? A Shmup is nothing without good music!
Music is by BLANKFIELDfrom Japan, who does awesome remixes of Touhou and many other anime/game musics!
Is there a story?
It is about a guardian, entrusted with Earth, rebelling against her overseers. Shakespeare it isn't, but you are here for the bullets and explosions right?
There are three of these? What did people have to say about the other ones?
- Kotaku - "Some Bullet Hell Shooters are too hard, Some are too easy. This one is just right"
Shmup.com - "Best Indie Shmup 2013"
Pocket Gamer - "Gorgeous and addictive entry into the bullet-hell genre" - Silver Award
App Advice - "Intensely beautiful" - 5/5
- The campaign features 5 stages each ending with an epic Touhou-esqe multi-stage boss fight.
Up to 25 weapon combinations for players to unlock and experiment to find what works best for them.
Unique rendering technique inspired by LUFTRASER that procedurally animate sprites on the fly.
TATE support for players that use vertical screens. Or if you like to play lying down on your sides, I'm not going to tell you how to live your life.
Danmaku Unlimited 3 will be available on Steam starting March 9th, 2017 for 9.99USD.