- Voici les infos que j'ai pu finalement trouver sur les différents modes dispo pour le jeu
Je me suis dit que si ça pouvait m'intéresser moi, ça pourrait en intéresser potentiellement d'autres ici :
ARCADE - arcade port of DoDonPachi DaiOuJou White Label
ARCADE CHALLENGE - training mode, basically: you can jump in and play any segment of any stage on either loop with any ship/doll combo, with very granular settings for rank, hyper state, etc; there's also a metagame of no-missing segments under certain conditions, stringing together segments, etc. (AFAIK this is all white label-only...)
ARCADE REVIEW - a collection of snapshots of your deaths in the arcade mode that let you jump in, rewind by five seconds and immediately practice whatever killed you
SUPER EASY MODE - a staple M2STG arrange type, which for this release they're jokingly calling "daionjou":
1 loop with guaranteed Hibachi
fewer & slower bullets across the board, but enemy durability remains untouched for the sake of chaining practice
hyper automatically acquired once the gauge is full
auto-hyper & auto-bomb on hit (priority on auto-hyper)
LUNA TOUR - another more casual mode with a stamp rally framing: the game is broken into 1-minute chunks for each doll/ship combo across loop 1, loop 2 and character-specific arrange, with an auto-adjusting difficulty that makes each segment easier or harder depending on prior performance. Clearing out all the segments unlocks yukkuri-esque stamp emote things, drawn by drawn by Akimaki Yuu (Touhou Chireikiden)
ARRANGE S - a Shotia-exclusive arrange with the following changes:
permanent max-power hyper shot, but no laser or bomb (which also means no focus movement iirc)
hyper rank governed by lives in stock (rank maxes out in stage 2 if you no-miss)
additional extends for beating bosses and mid-bosses (max 20)
based on Super Easy mode patterns
concentrating fire on certain medium and big enemies raises the Rinne gauge (not doing that lowers it)
destroying these specific enemies while the Rinne gauge is full makes them drop score items and increases the overall bee multiplier (also resets the gauge)
ARRANGE L - a Leinyan-exclusive arrange with the following changes:
based on arcade loop 1 patterns and chaining system
permanent max-power laser
using the laser on tanky enemies builds a "tensei gauge"; once the gauge is maxed out, destroying an enemy with the laser will cancel on-screen bullets into bonus items
the number of cancelled bullets from Tensei gets added to your current chain.
using the laser builds hyper gauge
auto-hyper and auto-bomb (auto-hyper only lasts like 3~4 seconds, auto-bomb is weaker)
hypers are extremely short, they only last like 6~7 seconds (1/3rd of arcade)
hyper gauge increases 3x times faster than arcade, same with bees (a single bee is like a full hyper)
you get lives from beating bosses (max 10)
you fight loop 2 Kouryuu and Hibachi at the end
you don't lose hyper i-frames if you hyper right after bombing (same fix as in BL)
ARRANGE EX - an EXY-exclusive arrange meant for expert players, with the following changes:
based on arcade loop 2 patterns and chaining system (bullets are slower than arcade though), with no continues
max power weapons
the same laser properties as Arrange L
auto-hyper & auto-bomb
auto-pickup for hyper items
hyper items generated at 3x the usual rate
extends for beating bosses and mid-bosses (max 20)
BLACK LABEL - for whatever reason, it's being treated as a secondary thing and not the main focus of the package, but it's here and playable with all the gadgets and custom settings
Par contre ne parlant pas un seul mot de Japonais, je n'ai pas pu chopper de traduction des menus d'option, mais il me semble qu'on a des cracks ici, si jamais, n'hésitez pas à participer !DODONPACHI III - an international-only "grey label" version produced between the original and Black Label, which has never been ported before; it's more of a novelty than anything else, but if you want the changes, here are the big ones:
English text (and compared to some of their other EN versions, it's fairly legible)
the ability to bring up to 3 lives into loop 2 under certain conditions
unique conditions for accessing the second loop
unique maximum score bonus values