About the game
The game focus to recreate the feeling of late 80's / early 90's arcade and consoles shmups, with lot of action, colorful 2d low resolution sprites, medium sampling quality sounds and a catchy soundtrack emulated on those old chips.
For the moment, the plan is essentially to finish a full level of more than 5 minutes of gameplay, with variety of enemies, and a big bad boss!
Then i'll release it as a free demo, and depending on the hype, i'll consider making a full game or not.
The game is built in C# with the Monogame framework.
Status
The demo level is done, enemies are too, i'm reworking the weaponry, few POW sprites, doing SFXs, musics and menus.
Features
- Arcade controls for arcade action
- Story & Arcade modes
- 2 players local Coop
- Only 1 long level for the demo version
- Over 16 enemy types plus 1 boss
- 6 Weapons, 4 POWs and 1 Secret
- Playable on Keyboard, and 360/XbOne compatible controllers (PS4/Steam controllers could be added)
Actually only planning a PC release. (Linux/MAC could be added)
Team
Just me.
Contacts
Weekly updates on IndieDB and TIGSource, follow me on Twitter, Facebook or the Los Geekos Studio Site,
Thanks you for reading, see you,
Greg
Screenshots